Sound engineers, also known as audio engineers, are part technician, part artist. They are the masters of clarity and quality behind recordings and live performances. They are crucial to many fields in the entertainment, broadcasting, and live event sectors.

\n

Degree programs in sound engineering teach students the fundamentals of sound design \u2013 recording, mixing, reproducing, and manipulating the equalization and electronic effects of sound.

", "display_order": 1, "created_at": "2019-10-01T11:36:05.443846-07:00", "updated_at": "2021-11-18T13:55:40.321172-08:00"}, {"degree_id": 592, "page": 1, "title": "Program Options", "summary_markdown": "**Certificate in Sound Engineering \u2013 Six Month to One Year Duration** \r\nCertificate programs teach only subjects in the major. They are focused exclusively on the various aspects of sound engineering. \r\n\r\n**Associate Degree in Sound Engineering \u2013 One to Two Year Duration** \r\nA sound engineering associate program combines courses in the major with some liberal arts classes in subjects such as English literature and composition and the social sciences. \r\n\r\n**Bachelor\u2019s Degree in Sound Engineering \u2013 Three to Four Year Duration** \r\nAt the bachelor\u2019s level, the sound engineering curriculum is a comprehensive hybrid of courses in the major and the liberal arts, as well as core classes in musical instrument performance, arranging, conducting, music history, and the impact of music on society.", "content_markdown": "Despite the differences described above, sound engineering courses like the following are at the heart of all of these programs: \r\n\r\n- Introduction to Sound Engineering \u2013 the fundamental principles of sound, how sound travels, units of measurement, sound in relation to music, harmonic content, and wave form changes \r\n- Hearing and Music \u2013 how to interpret sounds in the environment, recognizing and applying those elements to audio projects, anatomy of the ear, hearing ranges, frequencies in relation to music, listening environments, transducers, ear training, and basic music theory \r\n- Audio Electronics \u2013 basic electronic components within audio processing equipment, electricity, impedance, circuitry, soldering, equipment maintenance and repair, and electronic signal flow \r\n- Signal Flow and Processing \u2013 signal flow and the devices used to process sound, cables, connectors, amplification, and processing devices \r\n- Microphone Techniques \u2013 mic-ing techniques, different types of microphones, placement, phase, stereo, and surround sound \r\n- Mixing and Mastering \u2013 techniques and tools used to create final sound projects, equalization, panning, balancing, depth of field, dynamics, and mastering \r\n- Audio Engineering and Music Production Industry Standards \u2013 audio / music industry positions, roles and responsibilities; first impressions, teamwork, listening skills, networking, presentation techniques, self-employment, and time management \r\n- Live Sound Engineering \u2013 fundamentals of live sound and the duties required of a live sound engineer, PA equipment, set up, ringing out, live mixing, feedback, and troubleshooting \r\n- Analog Processing and Recording \u2013 analog processing and recording equipment, analog recording mediums, analog recording techniques, analog processors, the history of recording practices \r\n- MIDI Music Programming \u2013 hands-on music programming using MIDI (music instrument digital interface); MIDI routing, parameters, synchronization, messages, sampling, hardware and software, music production, step-time and real-time sequencing, and electronic music \r\n- Digital Audio Recording \u2013 techniques and practices used in the modern music industry, digital audio work stations, digital recording, hybrid recording, digital processing devices, DJing hardware and hardware requirements, digital music creation and amplification, analog to digital conversion, and multimedia synchronization \r\n- Applied Audio Engineering and Production \u2013 music production skills and techniques, pre-production and production, music theory, copyright, fees, and royalties", "content_html": "

Despite the differences described above, sound engineering courses like the following are at the heart of all of these programs:

\n", "display_order": 2, "created_at": "2019-10-01T11:36:05.444978-07:00", "updated_at": "2021-12-06T13:26:14.870587-08:00"}, {"degree_id": 592, "page": 1, "title": "Degrees Similar to Sound Engineering", "summary_markdown": "**[Broadcast Technology](/degrees/broadcast-technology-degree/)** \r\nDegree programs in broadcast technology prepare students for careers in radio and television production. Topics covered include video editing, digital imaging, software use, field production, and the operation of technical equipment such as cameras, lighting tools, and sound equipment. \r\n\r\n**[Film and Photographic Technology](/degrees/film-and-photographic-technology-degree/)** \r\nStudents of film and photographic technology study the equipment, techniques, and processes used in the production of films and photographs. \r\n\r\n**[Music](/degrees/music-degree/)** \r\nDepending on the level of degree, programs in this discipline may include courses in music history, theory, composition, ear training, and performance, as well as production techniques and methods and the business of music. \r\n\r\n**[Music Theory and Composition](/degrees/music-theory-and-composition-degree/)** \r\nThe typical music theory and composition curriculum is focused on the process of creating music through the elements of sound (overtone, timbre, pitch, amplitude, and duration), melody, harmony, rhythm, texture, structure/form, and expression (dynamics, tempo, and articulation).", "content_markdown": "", "content_html": "

Broadcast Technology
\nDegree programs in broadcast technology prepare students for careers in radio and television production. Topics covered include video editing, digital imaging, software use, field production, and the operation of technical equipment such as cameras, lighting tools, and sound equipment.

\n

Film and Photographic Technology
\nStudents of film and photographic technology study the equipment, techniques, and processes used in the production of films and photographs.

\n

Music
\nDepending on the level of degree, programs in this discipline may include courses in music history, theory, composition, ear training, and performance, as well as production techniques and methods and the business of music.

\n

Music Theory and Composition
\nThe typical music theory and composition curriculum is focused on the process of creating music through the elements of sound (overtone, timbre, pitch, amplitude, and duration), melody, harmony, rhythm, texture, structure/form, and expression (dynamics, tempo, and articulation).

", "display_order": 3, "created_at": "2019-10-01T11:36:05.446058-07:00", "updated_at": "2021-11-18T13:55:40.323557-08:00"}, {"degree_id": 592, "page": 1, "title": "Skills You’ll Learn", "summary_markdown": "Sound engineering is a multidimensional art and science. It therefore leaves its graduates with a considerable skillset: \r\n\r\n- Communication and collaboration \u2013 sound engineers need to be able to work closely with other professionals \r\n- Creativity and attention to detail \u2013 sound production is meticulous, often trial-and-error, and creative work \r\n- Manual dexterity \u2013 the work involves setting up equipment, connecting wires, and using controls to make sound adjustments \r\n- Monitoring \u2013 a large part of the job is continuously monitoring sound quality and volume levels \r\n- Multitasking \u2013 the work of is multifaceted \r\n- Problem-solving and critical thinking \u2013 when equipment malfunctions, solutions need to be found \r\n- Self-discipline and flexibility \u2013 the work can demand long hours and willingness to push through unexpected technical challenges", "content_markdown": "", "content_html": "", "display_order": 4, "created_at": "2019-10-01T11:36:05.447095-07:00", "updated_at": "2021-11-30T12:58:02.301632-08:00"}, {"degree_id": 592, "page": 1, "title": "What Can You Do with a Sound Engineering Degree?", "summary_markdown": "Career options for sound engineers exist in music, film, broadcasting, gaming and interactive media, events, and theater. Here are some possible roles in each of these fields: \r\n\r\n**Music Production** \r\n\r\nRecording Studio \r\n- Recording Engineer \r\n- [Producer](/careers/producer/) \r\n- Mixer \r\n- Assistant Engineer \r\n- Pro Tools Editor \r\n- Programmer \r\n- Studio Owner \r\n- Studio Technician \r\n- Mastering Assistant \r\n- Mastering Engineer \r\n\r\nRadio \r\n- [Producer](/careers/producer/) \r\n- [Broadcast Technician](/careers/broadcast-and-sound-engineering-technician/) \r\n- [Engineer](/careers/audio-engineer/) \r\n\r\nPost Production Sound \r\n- [Music Producer](/careers/music-producer/) \r\n- Music Recordist \r\n- [Music Editor](/careers/music-editor/) \r\n- Music Mixer \r\n- Music Supervisor \r\n- Music Contractor \r\n- Transfer Engineer \r\n- Duplication Engineer \r\n- ADR Recordist \r\n- [Music Composer](/careers/composer/) \r\n- Dialogue/Music Editor \r\n- ADR Mixer \r\n- SFX Recordist \r\n- SFX Editor \r\n- Foley Recordist (\u2018foley\u2019 is the reproduction of everyday sounds like footsteps, doors opening and closing, wind blowing, and other ambient noise) \r\n- Foley Editor \r\n- Foley Mixer \r\n- [Live Sound Engineer](/careers/live-sound-engineer/) \r\n- Supervising Sound Editor \r\n- Re-Recording Mixer", "content_markdown": "**Live Sound and Event Production** \r\n\r\nMusic / Concerts \r\n- Front of House Mixer \r\n- Monitor Mixer \r\n- Backline Support \r\n- System Designer \r\n- System Installer \r\n- System Technician \r\n- House Manager \r\n- Road Manager \r\n\r\nTheater, Cruise Ships, and Resorts \r\n- Cruise Ship Audio Technician \r\n- Hotel/Resort AV Technician \r\n- Theater Sound Designer \r\n\r\n**Audio for Visual Media** \r\n\r\nFilm and Television \r\n- Utility Cable \r\n- Location Trainee \r\n- Playback Operator \r\n- Boom Operator \r\n- Location Recordist \r\n- Transfer Engineer \r\n- Duplication Engineer \r\n- ADR Recordist \r\n- [Music Composer](//www.chevelle-parts.com/careers/composer/) \r\n- Dialogue/Music Editor \r\n- ADR Mixer \r\n- [Music Producer](//www.chevelle-parts.com/careers/music-producer/) \r\n- Music Recordist \r\n- [Music Editor](//www.chevelle-parts.com/careers/music-editor/) \r\n- Music Mixer \r\n- Music Supervisor \r\n- Music Contractor \r\n- SFX Recordist \r\n- SFX Editor \r\n- Foley Recordist \r\n- Foley Editor \r\n- Foley Mixer \r\n- Sound Designer \r\n- Supervising Sound Editor \r\n- Re-Recording Mixer \r\n\r\nGaming \r\n- Video Game QA/Tester \r\n- SFX Editor \r\n- Dialogue Editor \r\n- Junior Sound Designer \r\n- Video Game Sound Designer \r\n- [Video Game Producer](//www.chevelle-parts.com/careers/video-game-producer/) \r\n- Audio Lead \r\n\r\nInternet \r\n- Interactive Audio Designer \r\n- Webcaster", "content_html": "

Live Sound and Event Production

\n

Music / Concerts
\n- Front of House Mixer
\n- Monitor Mixer
\n- Backline Support
\n- System Designer
\n- System Installer
\n- System Technician
\n- House Manager
\n- Road Manager

\n

Theater, Cruise Ships, and Resorts
\n- Cruise Ship Audio Technician
\n- Hotel/Resort AV Technician
\n- Theater Sound Designer

\n

Audio for Visual Media

\n

Film and Television
\n- Utility Cable
\n- Location Trainee
\n- Playback Operator
\n- Boom Operator
\n- Location Recordist
\n- Transfer Engineer
\n- Duplication Engineer
\n- ADR Recordist
\n- Music Composer
\n- Dialogue/Music Editor
\n- ADR Mixer
\n- Music Producer
\n- Music Recordist
\n- Music Editor
\n- Music Mixer
\n- Music Supervisor
\n- Music Contractor
\n- SFX Recordist
\n- SFX Editor
\n- Foley Recordist
\n- Foley Editor
\n- Foley Mixer
\n- Sound Designer
\n- Supervising Sound Editor
\n- Re-Recording Mixer

\n

Gaming
\n- Video Game QA/Tester
\n- SFX Editor
\n- Dialogue Editor
\n- Junior Sound Designer
\n- Video Game Sound Designer
\n- Video Game Producer
\n- Audio Lead

\n

Internet
\n- Interactive Audio Designer
\n- Webcaster

", "display_order": 5, "created_at": "2019-10-01T11:36:05.448131-07:00", "updated_at": "2022-01-12T16:18:57.542864-08:00"}], "degree_specializations": []}">

什么是声音工程学位?

音响工程师,也被称为音频工程师他们一半是技术员,一半是艺术家。他们是录音和现场表演背后清晰度和质量的大师。它们对娱乐、广播和现场活动领域的许多领域都至关重要。

声音工程专业的学位课程教授学生声音设计的基础知识——录音、混音、再现和操纵声音的均衡和电子效果。

程序选项

声音工程证书-六个月到一年的持续时间
证书课程只教授专业课程。他们专注于声音工程的各个方面。

音响工程副学士学位,一到两年
声音工程专业将专业课程与一些文科课程(如英语文学、写作和社会科学)结合起来。

音响工程学士学位-三到四年
在本科阶段,声音工程课程是专业课程和文科课程的综合混合,以及乐器演奏、编曲、指挥、音乐史和音乐对社会的影响等核心课程。

尽管存在上述差异,但像以下这样的声音工程课程是所有这些项目的核心:

  • 声音工程概论-声音的基本原理,声音如何传播,测量单位,声音与音乐的关系,和声内容和波形变化
  • 听力和音乐-如何解释环境中的声音,识别并将这些元素应用到音频项目中,耳朵的解剖结构,听力范围,与音乐相关的频率,收听环境,换能器,耳朵训练和基本音乐理论
  • 音频电子-音频处理设备内的基本电子元件,电气,阻抗,电路,焊接,设备维护和维修,以及电子信号流
  • 信号流和处理-信号流和用于处理声音、电缆、连接器、放大和处理设备的设备
  • 麦克风技术-麦克风技术,不同类型的麦克风,位置,相位,立体声和环绕声
  • 混合和掌握-技术和工具,用于创建最终的声音项目,均衡,平移,平衡,景深,动态和掌握
  • 音频工程和音乐制作行业标准-音频/音乐行业的职位,角色和责任;第一印象、团队合作、倾听技巧、人际交往、演讲技巧、自主创业和时间管理
  • 现场音响工程-现场音响的基础知识和现场音响工程师的职责,PA设备,设置,铃声,现场混音,反馈和故障排除
  • 模拟处理和记录-模拟处理和记录设备,模拟记录介质,模拟记录技术,模拟处理器,记录实践的历史
  • MIDI音乐编程-使用MIDI(乐器数字接口)进行动手音乐编程;MIDI路由、参数、同步、消息、采样、硬件和软件、音乐制作、步进时间和实时排序以及电子音乐
  • 数字音频录制-现代音乐工业中使用的技术和实践,数字音频工作站,数字录音,混合录音,数字处理设备,dj硬件和硬件要求,数字音乐创作和放大,模拟到数字转换,多媒体同步
  • 应用音频工程和制作-音乐制作技能和技术,前期制作和制作,音乐理论,版权,费用和版税

类似于声音工程

广播技术
广播技术学位课程为学生从事广播和电视制作工作做好准备。涵盖的主题包括视频编辑、数字成像、软件使用、现场制作和技术设备的操作,如相机、照明工具和声音设备。

电影与摄影技术
电影和摄影技术专业的学生学习电影和照片制作中使用的设备、技术和过程。

音乐
根据学位水平的不同,这门学科的课程可能包括音乐史、理论、作曲、听觉训练和表演,以及制作技术和方法和音乐业务。

音乐理论与作曲
典型的音乐理论和作曲课程侧重于通过声音元素(泛音、音色、音高、振幅和持续时间)、旋律、和声、节奏、纹理、结构/形式和表达(动态、节奏和清晰度)来创作音乐的过程。

你将学会的技能

声音工程是一门多维的艺术和科学。因此,它的毕业生拥有相当多的技能:

  • 沟通和协作-音响工程师需要能够与其他专业人员密切合作
  • 创造力和对细节的关注——声音制作是细致的,经常试错和创造性的工作
  • 手工熟练——这项工作包括设置设备、连接电线和使用控制器进行声音调整
  • 监测-工作的很大一部分是持续监测音质和音量水平
  • 多任务处理——工作是多方面的
  • 解决问题和批判性思维——当设备出现故障时,需要找到解决方案
  • 自律和灵活性——这项工作可能需要长时间工作,并愿意应对意想不到的技术挑战

拥有声音工程学位你能做什么?

音响工程师的职业选择包括音乐、电影、广播、游戏和互动媒体、活动和戏剧。以下是这些领域中可能的角色:

音乐制作

录音室

  • 录音师
  • 生产商
  • 混合机
  • 助理工程师
  • 专业工具编辑器
  • 程序员
  • 工作室的主人
  • 工作室技术员
  • 掌握助理
  • 掌握工程师

广播

后期制作声音

  • 音乐制作人
  • 音乐录音员
  • 音乐编辑器
  • 音乐混合
  • 音乐主管
  • 音乐承包商
  • 转移工程师
  • 重复的工程师
  • ADR录音师
  • 音乐作曲家
  • 对话/音乐编辑
  • ADR混合器
  • 自解压录音师
  • 自解压编辑器
  • Foley Recordist(“Foley”是对日常声音的再现,如脚步声、开门关门、风声和其他环境噪音)
  • 福利编辑器
  • 福利机
  • 现场音响师
  • 监制声音编辑
  • 重新记录机

现场声音和事件制作

音乐/音乐会

  • 前厅混合器
  • 监控机
  • 后防线的支持
  • 系统设计师
  • 系统安装程序
  • 系统技术人员
  • 房屋经理
  • 路经理

剧院、游轮和度假村

  • 游轮音响技术员
  • 酒店/度假村AV技术员
  • 剧场音效设计师

视听媒体音频

电影电视

  • 电力电缆
  • 位置实习
  • 回放操作符
  • 繁荣的运营商
  • 位置录音师
  • 转移工程师
  • 重复的工程师
  • ADR录音师
  • 音乐作曲家
  • 对话/音乐编辑
  • ADR混合器
  • 音乐制作人
  • 音乐录音员
  • 音乐编辑器
  • 音乐混合
  • 音乐主管
  • 音乐承包商
  • 自解压录音师
  • 自解压编辑器
  • 福利录音师
  • 福利编辑器
  • 福利机
  • 声音设计师
  • 监制声音编辑
  • 重新记录机

游戏

  • 电子游戏QA/测试员
  • 自解压编辑器
  • 对话框编辑器
  • 初级声音设计师
  • 电子游戏音效设计师
  • 电子游戏制作人
  • 音频引导

互联网

  • 交互式音频设计师
  • 网络直播

学费

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